Author Topic: Patrx's CGI dinosaur composites  (Read 8001 times)

Patrx

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Re: Pixelboy's CGI dinosaur composites
« Reply #20 on: November 30, 2012, 01:29:17 AM »
Squint your eyes and see each composition as a series of layer and assign a value of grey to each layer. Think of the classic Disney 'pool of light'.

Yet my stuff usually sucks, so maybe you should ignore my stupid advice.

I think I see what you mean, particularly in the Stegoceras image - drawing the eye to the focal points using contrast :) Sound advice, thanks very much.

Additionally, I have seen some of your paleoart and it certainly doesn't suck  :o Truckloads of character. Quite a bit different from Doug Henderson's stuff, yes, but the "comic-book" style is genuinely appealing.

EDIT: I also just discovered that you were involved with the production design of "Atlantis: The Lost Empire", and that alone is enough reason for me to respect your talent. That movie is stylistically fantastic  8)
« Last Edit: November 30, 2012, 01:45:23 AM by Pixelboy »


tyrantqueen

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Re: Pixelboy's CGI dinosaur composites
« Reply #21 on: November 30, 2012, 04:53:53 AM »
Takama,

Google Douglas Henderson and see what real paleoart is. I'm just a shmo comic book guy.
Well, comic book art is still artwork in its own right. It does receive a lot of prejudice but if you look at the work of Alan Moore, Frank Miller, Jim Lee, Adam Hughes etc I don't think anyone can deny that it is art.

rfdelgado

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Re: Pixelboy's CGI dinosaur composites
« Reply #22 on: November 30, 2012, 05:19:15 PM »
You're all very kind.

I'm gonna post a Jusrassic Park 3 image today on my stupid blog, just for all of you, lol.

It's about as Hendersonian as I can get.

Patrx

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Re: Patrx's CGI dinosaur composites
« Reply #23 on: April 25, 2013, 11:19:45 PM »
A new one! Not actually a dinosaur.


Liopleurodon ferox ventures into the shallows to hunt for sharks.
« Last Edit: September 05, 2017, 10:01:15 PM by Patrx »

Patrx

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Re: Pixelboy's CGI dinosaur composites
« Reply #24 on: August 31, 2013, 09:38:53 PM »
Another new one, also not a dinosaur  :D

« Last Edit: September 05, 2017, 10:00:41 PM by Patrx »

Takama

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Re: Pixelboy's CGI dinosaur composites
« Reply #25 on: August 31, 2013, 11:08:04 PM »
That pterosaur almost looks real
A true Dinosaur fan loves dinosaurs for what they are, not what he/she wants them to be.

Patrx

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Re: Patrx's CGI dinosaur composites
« Reply #26 on: August 31, 2013, 11:53:02 PM »
That pterosaur almost looks real

Thanks, Takama! That's just what I was going for  :)
« Last Edit: September 01, 2013, 01:17:09 AM by Patrx »

Jetoar

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Re: Pixelboy's CGI dinosaur composites
« Reply #27 on: September 01, 2013, 02:31:11 PM »
Awesome again  ^-^.
[Off Nick and Eddie's reactions to the dinosaurs] Oh yeah "Ooh, aah", that's how it always starts. But then there's running and screaming.



{about the T-Rex) When he sees us with his kid isn't he gonna be like "you"!?

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Blade-of-the-Moon

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Re: Pixelboy's CGI dinosaur composites
« Reply #28 on: September 01, 2013, 04:57:19 PM »
They may not be dinosaurs but they look AWESOME !

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Re: Pixelboy's CGI dinosaur composites
« Reply #29 on: September 01, 2013, 07:19:32 PM »
That looks great ! Enjoying a nice bit of fish.

Balaur

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Re: Pixelboy's CGI dinosaur composites
« Reply #30 on: September 01, 2013, 07:31:12 PM »
Tasty fish!

That is really good Patrx! It looks so real! Its as if you went back in time and snuck up o a pterosaur enjoying fish and took a shot of it. Good job!

Patrx

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Re: Patrx's CGI dinosaur composites
« Reply #31 on: September 01, 2013, 08:48:52 PM »
Thanks everybody! I do feel like my techniques are improving - the pycnofibers on that Ornithocheirid were done with a new system, rather more complex than what I was doing before, but also more versatile.

It looks so real! Its as if you went back in time and snuck up o a pterosaur enjoying fish and took a shot of it. Good job!

I'm glad it succeeds at that! That sort of candid, naturalistic vibe is something that I think is missing from some of the more recent dinosaur shows like Planet Dinosaur. Despite the advances in technology, older stuff like Walking With Dinosaurs still feels more believable to me because the backgrounds are real photography and the presentation plays up the idea that there was a camera crew simply recording the behavior of animals.

Patrx

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Re: Patrx's CGI dinosaur composites
« Reply #32 on: September 05, 2017, 10:19:44 PM »
Whoah! I really haven't done one of these in four years, huh? Well, here's the latest - a couple new ones!




Both of these use the same base dromaeosaur model by Alessandro Mastronardi, and the latter version really pushes the limits of the software to create those feathers.

alexeratops

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Re: Patrx's CGI dinosaur composites
« Reply #33 on: September 05, 2017, 10:50:16 PM »
Holy cow! These are amazing, Patrx! CGI is an underrated art form, you are very talented!

Patrx

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Re: Patrx's CGI dinosaur composites
« Reply #34 on: September 06, 2017, 04:02:19 PM »
Thanks! To clarify again, the models themselves aren't my work; I just do the fun part, setting up the lights shadows, materials, and rendering settings and then compositing multiple images together using assorted software and techniques. For example, that last one is made up of six images: the background (which originally featured a junglefowl), the dinosaur, the dinosaur's shadow, two photos of extra plants, and a glass/lens texture to blend everything a little more.

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Re: Patrx's CGI dinosaur composites
« Reply #35 on: September 06, 2017, 05:22:48 PM »
Awesome bud!

ZoPteryx

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Re: Patrx's CGI dinosaur composites
« Reply #36 on: September 09, 2017, 09:33:59 PM »
Amazing compositions, great work!

WarrenJB

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Re: Patrx's CGI dinosaur composites
« Reply #37 on: September 10, 2017, 12:56:19 PM »
I'm not a fan of photocomposite palaeoart, all the way up to Julius Csotonyi's work, because something usually jars the eye: the patchwork nature of the photo backdrop; the painted or rendered animals pasted on top, with the effect ranging from uncanny valley to painfully obvious; and the jumble of lighting direction, lighting intensity, difference in focus etc. that causes both of those results.

But... from the looks of things, I think you've largely avoided those problems, or worked hard to minimise them. Things like blurring the background in the vulture-headed dromaeosaur piece (giving the effect of a shallow depth of field in an actual photo of the animal, and maintaining focus on the primary subject), or blurring the pterosaur into the background, or otherwise integrating the creatures into the 'world' you chose for them. E.g. love the execution and effect of that overlapping, out-of-focus foreground foliage in the second dromaeosaur piece! Very 'wildlife photographer'.

Great job!
« Last Edit: September 10, 2017, 12:58:38 PM by WarrenJB »

Reptilia

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Re: Patrx's CGI dinosaur composites
« Reply #38 on: September 20, 2017, 01:02:04 AM »
Never visited this thread before and wow, pretty cool stuff. The last one in particular, fantastic! It really looks like something you could actually encounter wandering in a forest.
« Last Edit: September 20, 2017, 01:04:01 AM by Reptilia »